Citation
Rasheed, M., Desai, P., Gujar, S. “Let Leaders Play Games: Improving Timing in Leader-Based Consensus.” IIIT Hyderabad. arXiv:2602.11147v1 [cs.GT] (Feb 11, 2026).
Core Problem
In leader-based blockchains (Ethereum PoS), proposers know who will propose the next slot. A fast proposer can delay block publication to capture more transactions/MEV from the window between the previous block and the attestation deadline. This is timing games — solved for Ethereum L1 via AdaptiveSwitch and PoT, but this paper takes a game-theoretic mechanism design approach.
Proposal: 2-Prop
2-Prop: select two proposers per slot, each proposes a block. Attestors sign the first valid block they receive within the attestation deadline. Block confirmed if ≥ K attestors attest. Reward-sharing policy incentivizes faster proposal.
The Latency Game
2-Prop creates a two-player game (Latency Game) where strategies are amounts of delay:
- Each proposer wants to be first to reach enough attestors
- Delaying captures more MEV from new transactions but risks the other proposer winning
- Randomization via reward-sharing makes early publication the dominant strategy
Equilibrium Results
Homogeneous setting (both proposers have same network parameters):
- Nash Equilibrium: both propose without delay
- The competition to be first dominates the incentive to delay
Heterogeneous setting (different network parameters):
- Slower proposer: never delays (can’t afford to lose the race)
- Faster proposer: delays only if the slower proposer’s expected propagation time is close to the attestation deadline (i.e., no effective competition)
- In practice, heterogeneity rarely creates extreme timing-game incentives
Comparison to Other Approaches
| Approach | Mechanism | Tradeoff |
|---|---|---|
| AdaptiveSwitch | Validators switch between strategies based on network conditions | Relies on voluntary adoption |
| Proof of Time (PoT) | Physics-based delay proofs; can’t game without hardware | Hardware dependency |
| 2-Prop | Competition between proposers | Adds consensus complexity |
| ePBS | Builder holds the block; proposer gets reveal right only | Changes who controls timing |
2-Prop is elegant but requires consensus-level changes (selecting two proposers per slot and managing attestation competition). This is more invasive than AdaptiveSwitch.
Limitations
- Two proposers per slot increases network complexity and potentially latency
- Reward-sharing policy must be carefully designed to avoid edge-case incentive failures
- In highly heterogeneous networks, the faster proposer may still strategically delay in edge cases
Related Pages
- Timing Games and Proof-of-Time — Timing games overview; current solutions
- Decoupled Consensus: Goldfish, Majorum, and Dynamic Availability — Consensus design changes that affect proposer dynamics
- ePBS: Enshrined Proposer-Builder Separation (EIP-7732) — ePBS as a structural timing game solution